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As a Sr. Technical Artist at Shiftpixy Labs my daily tasks included building AR and VR experiences. My job mostly involved creating prototypes for our food brands. My responsibilities ranged from brainstorming ideas to creating animated storyboards to support the concept for a full production. My roles would pivot from 3D Artist to Art Director. This video is a perfect example on the work I performed as a Sr, Artist. This was a team effort. I lead the Art team from start to finish.

 

🎮 Game-Changing 3D Models: Elevate your gaming experience with my  3D character models. Meticulously crafted to breathe life into virtual worlds, my models redefine the standards of immersive gameplay.

 

🎬 Cinematic Brilliance: Embark on a cinematic journey where characters come alive on the silver screen. My 3D models are designed to captivate audiences, adding depth and authenticity to every frame. Your vision, our artistry—making movie magic together.

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PROJECTS

 My tasks on this video ranged from 3D art all the way to a polished edit. This was done using blender tools for tracking and After Effects for comp. Creating food products in 3D is quite the challenge. This was achieved using projection methods and straight mapping. Being familiar with both methods allowed me to use them individually for their respective purposes. 

This is the progression of the pixy character in the video above. My work with the character concept artist was close. I explored using different techniques on facial animation. 

This videos demonstrates the hard surface techniques I used to model the ghost kitchen. Using a phone I captured a base calculation on what these assets are scaled and will need to look like. I split the final results into a web-based and a production model for render. 

My job roles have always been diversified throughout my career and that is what makes every project I do special. Here I am creating assets in 3D for food menus in the virtual world. Using Maya and Unity, working with my small team to figure out exactly how this would work was as exciting as the creating the Art. 

Going back to 2012 to one of my more successful projects as a 3D Artist earning my chips in the industry. Over at Reel FX one of my favorite places to work. My tasks in this particular video promo for Kings Isle games pertained to modeling the characters and the Armada (the ship). I created blend shapes for Gandry the monkey. I obtained good habits on creating topology for deformation on this project. 

This video is a turning point in my career. This is when Reel FX put all the confidence in my abilities to be able and create these wonderful characters in the Wizards 101 world. It was such an honor and challenge I will never forget. 

My work in between Games and TV have always switched. Here is a video of a Nissan 30 sec TV spot I worked on for Zimmerman Advertising a few years ago. My job was to create the black and white world we see. It is a inspired environment of Pamplona Spain- " The running of the bulls". 

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