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My work at EA Sports for Madden 16 was all about face sculpting. Transferring scan data of NFL players to a base mesh. Z Brush and Maya were my primary tools. Z Brush was used to clean up unwanted artifacts that would transfer along with the scan. Sculpting brought back player likeness using photos as reference. This was a PBR workflow for lighting and materials.

Photos were projected on the faces for textures treated in Photoshop. These are a few examples we would present to the Art Director for feedback.  


As a Character Artist Z-Brush is essential in my workflow. I can quickly flesh out character concepts. I can add details and extract the maps. Sculpting facial details and expressions are my favorite part of the job.


I usually work with concept Artist, but these images below are my personal works. Created from concept to render.

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