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Triple AAA Titles

My most recent AAA game title was "Risk of Rain 2" Alloyed collection

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My job as a Sr. Character Artist was to create hard surface models

texture them and implement them into game play inside of Unity.

I adapted the trim sheet workflow to achieve the textures and

stayed consistent with the game aesthetics.

In this video I was only responsible for creating the "Solus Units" The boss robots

in the fight scenes. I was also tasked to create power up stations and help out with technical Art. I did not create the environments or the drifter main character.

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Character Art

I was a contract Character Artist for Madden Football 16, 17 and 18

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We used scan data and transferred the details unto a stream lined head using Z-Brush. We used photoshop to clean up the scan photo textures. 

I used scan rigs in house to scan equipment Aswell. My tasks extended beyond character Art and into technical Art.

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Commercial Character Art

I created characters and storyboards for an online game TV promo  titled "Wizards 101' 

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01

Demo Reels

Career works

Project Location: Remote

Year Completed: 2024

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02

My Sculpts

Personal Projects

Project Location: Remote

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03

My Cinematics

Personal Work

Project Location: Remote

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