Triple AAA Titles
My most recent AAA game title was "Risk of Rain 2" Alloyed collection


My job as a Sr. Character Artist was to create hard surface models
texture them and implement them into game play inside of Unity.
I adapted the trim sheet workflow to achieve the textures and
stayed consistent with the game aesthetics.
In this video I was only responsible for creating the "Solus Units" The boss robots
in the fight scenes. I was also tasked to create power up stations and help out with technical Art. I did not create the environments or the drifter main character.

Character Art
I was a contract Character Artist for Madden Football 16, 17 and 18



We used scan data and transferred the details unto a stream lined head using Z-Brush. We used photoshop to clean up the scan photo textures.
I used scan rigs in house to scan equipment Aswell. My tasks extended beyond character Art and into technical Art.


Commercial Character Art
I created characters and storyboards for an online game TV promo titled "Wizards 101'
































