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Robot Bosses
 

• Worked as a contractor on the "Risk of Rain" PC title from Gear Box, responsible for modeling and texturing characters based on concept art.
• Utilize extensive experience with Autodesk Maya and Zbrush to create high-quality 3D character models, ensuring they meet detailed specifications and are ready for integration into game engines such as Unity.
• Perform retopology on scanned and hand-sculpted models to optimize them for animation and real-time rendering, ensuring a balance between detail and performance.
• Performed comprehensive 3D modeling, texturing, shading, rigging, binding, and animation to create high-quality assets.

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