WELCOME to my portfolio. My specialty is building characters from concept to render. I model characters thinking on how it will deform so I can lay out my topology accordingly. My workflow on how I model my characters may vary but I take a mold making approach to start. This method allows me to sculpt freely inside of Zbrush. Creating characters is my passion. This is my latest work.
I had the privilege of working on three AAA titles at EA Sports. I worked as a Character Artist in Madden 16, 17 and 18. Above are a few of my works. My time at EA Sports was very rewarding.
My Passion Project has evolved in many forms. I began experimenting with this character and his world as a college thesis. It is an urban dark world based in the 80's. I used Maya and Zbrush. After Effects and Photoshop were used for comping and textures. This story will evolve as my Art matures along with my experience as a creative director. I will revisit this project in the near future for a solid execution.
The title is " Under the Sixth"
Orlando Florida /