This is design and production of assets used in spinning reel games for Ipad. To create these art assets in the time initially agreed upon I used a method that consist of Maya / Photoshop and Zbrush . There was basic looping animation involved. Rigging was also a task in the agreement. My initiative was to deliver png renders to the game engineer. The character was rendered using Vray then composited over matt paintings using photo mashing and paint plus lighting.
It was a very rewarding experience as I aspire to move towards a creative directors role. They are like short films to me.