This creature was inspired from a "" concept. I created it for my demo reel using Maya

and Zbrush.  

I built this model technically sound. I made it so it can be pushed down a game or feature pipeline. I put it to the test with this walk cycle. There was lots of clean up involved to get the mo cap to work properly. 

Creating creatures and villains is my specialty. I enjoy diving right into Zbrush and fleshing out ideas. I also illustrate many of my concepts. 

Here are a few of my own personal projects.